Using game engine technology to create real-time interactive environments to assist in planning and visual assessment for infrastructure (part II)

Using game engine technology to create real-time interactive environments to assist in planning and visual assessment for infrastructure (part II)

This is the seventh of a series of presentations given at the MODSIM / ISPRS WGII/6 session on Visualisation in support of management decisions.

Title of this presentation: “Using game engine technology to create real-time interactive environments to assist in planning and visual assessment for infrastructure”
Phil Greenwood

A copy of the refereed paper can downloaded from the MODSIM conference website:

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