Using game engine technology to create real-time interactive environments to assist in planning and visual assessment for infrastructure (part II)
This is the seventh of a series of presentations given at the MODSIM / ISPRS WGII/6 session on Visualisation in support of management decisions.
Title of this presentation: “Using game engine technology to create real-time interactive environments to assist in planning and visual assessment for infrastructure”
Phil Greenwood
A copy of the refereed paper can downloaded from the MODSIM conference website: